Thursday, 15 December 2011

Reflective Synopsis


I remember acquiring my first computer and learning how to use it – my first introduction to technology.  This was many years ago and back then computers were mainly used to type up assignments, letters and create spreadsheets, and play games such as solitaire.  Then suddenly the world wide web came into being and Information Technology (IT) was born.  Then somehow in between this time to the present IT has morphed into Information and Communications Technology (ICT) with such things as emails, skype, Facebook added to the mix – the digital world.  From this, Prensky (2001) would classify me as a digital immigrant, one who is forced to adapt to the digital world and the generation of students that will be in my future classroom are referred to as digital natives, ones who are born into and grow up with technology. 

Technologies are changing rapidly and the use of technology is increasing in the classroom and globally. It is critical that as a future learning facilitator, that I am confident and have the necessary skills to work with ICT to not only engage digital native students but to make learning in the classroom meaningful, purposeful and promote higher order thinking. This is E-learning – using ICT in new and innovative ways to “transform classroom practice and student learning opportunities” (Education Queensland, 2008).

TPACK is the Technological Pedagogical and Content Knowledge framework that has been developed that informs learning design decisions about the content that will be delivered to students, what ICT tools will be used to transform learning and pedagogies that will best support learning outcomes (Mishra & Koehler, 2006).

Exploration and Experimentation of ICT tools

During the last five weeks, I have been introduced to ICT tools that I have never heard of and to some that I have heard of, but have never actually used.  I have observed my sons engaging in ICT tools that I now have experimented with.  I am highly impressed, and so are my sons, that I am more familiar with the variety of on-line digital tools available. I have explored most of the ICT tools that have been recommended throughout this course but have focused mainly on one or two from each group.  Not only have I learnt to use various ICT tools but have discovered how these tools can be integrated into learning design to support and enhance learning. The tools that have been explored are shown below.

Group 1 Tools: On-line spaces –Web2.0
The first group of tools that I explored were on-line spaces, which included blogs, wikis and websites.  My first post sums up my unfamiliarity of blogs and as I was required to create one for this subject for assessment purposes, I have investigated if and how the use of blogs would enhance learning in the classroom using a SWOT analysis. I was more familiar with Wikis and further explanation is in my post.  Similarly, with websites, I use them nearly everyday for information and in the subject SOSE, I created a WebQuest.  Having created a WebQuest enabled me to be more confident in building my own website,  although I probably need to add more content to it but it is a good start. These types of ICT tools allow students to socially interact online by sharing their thoughts, ideas and thinking that can be accessed by others, allowing feedback from others inturn can enhance individual learning. This can be seen as a constructivist view of learning as Vygotsy (1962) contends that learning is influenced by social interaction. Therefore to enhance and support learning using these tools it is important, in my future practice, that I design a scaffolding learning environment within these tools by using thinking strategies such as De bonos’s thinking hats, SWOT analysis, PMI or Inquiry model that enables students to engage in higher order thinking.

Group 2 Tools: Digital technologies
Podcast, digital video and digital images are the types of tools that were explored in this group.  A podcast is a digital audio file that can be created and shared with others on-line.  It is similar to a radio broadcast but you can download it and listen to it repeatedly, however you may need to subscribe really like podcasts because it is an alternative way for students to learn and also to communicate what they have learnt.  Podcasts can be used in many different ways in the classroom to enhance learning. Students can use podcasts to search for resources for projects or more importantly, use them as examples of how they can create an individual or collaborative podcast to share information.  More ideas on how podcasts can be used in the classroom are available on the Podcasting in Education wiki.  Digital images can be personal photographs that have been upoloaded to computer or images that are found online. Digital images can be enhanced or manipulated by using a free online tool such as Picnik or commercial software packages such as iPhoto, PaintShop pro, Corel Paint, Adobe PhotoShop and many more.  I have used Picnik previously and it is very similar to some of the commercial packages mentioned.  The use of images can be a great “hook” in a lesson or a topic to evoke emotions and ideas to stimulate and enhance discussion. Digital Video/Movies gives students and teachers more creative and engaging to tell stories, provide instructions and communicate information.  I have had experience creating a digital video with Windows MovieMaker in a previous subject in which I used all three tools, audio, images and video, that have been explored in this group.  I also explored with Voki, which is another digital tool that allows you create a digital avatar, and you can use it in the classroom to provide instructions, communicate information and as a presentation tool. 

Group 3 Tools: Presentation Tools
The presentation tools that are to be explored are PowerPoint, Prezi and Glogster.  I am an avid user of PowerPoint and I have experiemented with new ways to create a more engaging and fun use.  This is described in my post.  The challenge for me in this group was to familiarise myself with Prezi and Glogster.  I have viewed a Prezi before and I do like how it is not a linear structure and that you can zoom in and out of the Prezi to emphasise specific content, however I find it can make me feel queasy in the stomach viewing it.  Creating a Prezi is time consuming, sometimes frustrating but fun.  A PMI of the use of a Prezi on the classroom as well as the Prezi I created can be viewed on my post.  Glogster is an interactive postermaking tool.  It allows students to create a poster that presents their knowledge on topics, demonstrate their creativity and can be shared online.  Text and other digital items such as images, video and audio  can be embedded and flash elements such as animations.  It is essential for students to be able to communicate their learning in the classroom environment.  As a future learning manager, it is important that I provide students opportunities to communicate information and their learning through ways that they are comfortable with and excited about and also these tools will enhance student’s learning through engaging instruction and involvement.

Group 4 Tools: Other Technologies
This group of tools included Animations and Simulations, Google Earth, Maps and  Documents, Online concept mapping, Online timelines, Zooburst and Museum Box.
Animations and Simulations tools are web-based interactive tools that can be accessed anytime and anywhere.  Such tools are referred to as Learning Objects or ExploreLearning and can be used to assist students in learning complex and abstract concepts through virtual experiences can also extend and refine knowledge.  I explored learning objects, in particular mathematics content, that are available on online through subscribing to the Learning Federation website and also ExploreLearning Gizmos.  These are great interactive learning tools but as teacher it is important to use these as interactive resources to enhance and support learning, not to constitute learning.   Google Earth and Maps are fantastic resources as they enable students to connect globally through images.  More information can be accessed on my post.  Online concept mapping and timeline tools, Zooburst and Museum Box are all web-based interactive tools are user-friendly and designed to use for specific purposes and should be familiarised with to use in future practice.  However, the one that really excited and engaged me was Zooburst – an interactive pop-up digital 3D storybook maker .  It can be used to create narratives or even presentation of topics.

Safety, legal and ethical issues
The Internet and associated technologies has given people the power to access information, provide information and communicate with others not just locally but globally.  There are risks working online and therefore Internet safety is a major concern.  Children can be exposed to inappropriate material by searching online, they can be harassed or bullied through social networks and email.  NetSafe Kids provide some resources for child safety and NetAlert, a government body, have developed the Cybersafe school program that is designed to assist classroom teachers to educate their students on internet safety.
An understanding of implications of uploading and using materials online is imperative.  The official guide to Copyright Issues forAustralian Schools and TAFE can be viewed for further clarification.  It is also important to note that basic ethics suggest that all materials that is not your property or created by you will need to be referenced. Therefore, as a future learning manager, it is critical that I have a thorough understanding of the safety, legal and ethical issues of working online.  Furthermore, it is imperative that students in my classroom are also aware of these issues and that they observe the learning manager model ethical and legal behaviours.

To sum up, by participating actively in this course through reading weekly materials, investigating and experimenting with various ICT tools, I have learnt how these tools can transform learning.  Therefore, in order to enhance , support and transform learning for the future digital natives in 21st Century classroom, it is necessary that I select appropriate content knowledge and processes, make decisions about appropriate ICT and digital tools that can be combined effectively with pedagogies to support the learning to achieve the intended learning outcomes.

References:

Education Queensland. (2008). Smart classrooms bytes. Retrieved from
education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf

Fasso, W. (n.d) Weekly materials: week 1 to week 5. Retrieved from CQUniversity
moodle FAHE11001
http://moodle.cqu.edu.au/course/view.php?name=FAHE11001_2113

Mishra, P. & Koehler, M. (2006). Technological pedagogical content knowledge: a
framework for teacher knowledge. Teachers College Record, 108(6),
1017-1054.

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